Apr 13, 2006, 03:48 PM // 15:48
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#1161
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Academy Page
Join Date: Dec 2005
Location: UK
Guild: The Imperial Guards
Profession: W/Mo
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I use cyclone pretty much as often as it charges. With a zealous axe energy is never a problem anyway.
For my build, I go Wa/Ra with:
Sprint
Healing Signet
Melandru's resilience (elite)
Watch Yourself
Dolyak Signet
Cyclone Axe
Penetrating Blow (this could easily be taken out if I could think of a better repalcement)
Troll Ungeant
MR and TU take care of the poison so you rarely have to use HS, as well as helping with the Scales.
For my offhand I go with Grognar's Defender, for the stance bonuses.
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Apr 13, 2006, 04:27 PM // 16:27
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#1162
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Academy Page
Join Date: Jan 2006
Guild: Master Casters [MC]
Profession: R/Me
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You really dont need troll ungent tbh, with watch yourself and dolyak making the damage you take minimal, and resilience making the degen going even slower, you should rarely have to use Healing Signet anyway. But if you are going after Scales i guess it would be useful.
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Apr 13, 2006, 10:26 PM // 22:26
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#1164
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Wilds Pathfinder
Join Date: Oct 2005
Profession: W/
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Did the same, wurms took LONG to kill, and I had no shards drop soooooooo, not worth it :X
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Apr 13, 2006, 10:30 PM // 22:30
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#1165
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Desert Nomad
Join Date: Dec 2005
Location: California
Profession: E/A
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how did you get to the worms without those crazy numbers of the shadow army on you? is there another set of worms that are not beyond the spider cave?
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Apr 13, 2006, 11:28 PM // 23:28
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#1166
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Banned
Join Date: Aug 2005
Location: California
Guild: [Dark]
Profession: W/
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anyone know where the shard wolves spawn, and if its easliy runable to them?
ps his name is pronounced like this "rack-off", i heard him say it
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Apr 14, 2006, 12:58 AM // 00:58
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#1167
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Ascalonian Squire
Join Date: Dec 2005
Guild: Mojo Kazna Crew
Profession: Mo/Me
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Quote:
Originally Posted by tuna-fish_sushi
how did you get to the worms without those crazy numbers of the shadow army on you? is there another set of worms that are not beyond the spider cave?
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80% of the shadows you face on the way to the cave are shadow beasts only, which put spiteful on you then hit you with dark pact dealing about 8 dmg to u and saccing 10% of their own health, few cyclone axes on them followed by heal sig and theyre done , then sprint to the furnace..
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Apr 14, 2006, 12:58 AM // 00:58
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#1168
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Pre-Searing Cadet
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yeah killing worms is not worth it ,but 15 shadow beasts on the way shure are
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Apr 14, 2006, 11:05 PM // 23:05
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#1169
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Academy Page
Join Date: Feb 2006
Guild: [SDC]
Profession: A/
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so is the axe build just as good as sword? and could cleave work instead of evis?
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Apr 14, 2006, 11:20 PM // 23:20
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#1170
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Krytan Explorer
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I use Cleave just because it times better against Dryders. It also doesn't trigger MR, but that's not a huge problem.
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Apr 15, 2006, 12:32 AM // 00:32
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#1171
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Lion's Arch Merchant
Join Date: Nov 2005
Guild: Illusion Of Skill
Profession: W/
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Quote:
Originally Posted by Richie
so is the axe build just as good as sword? and could cleave work instead of evis?
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I've done both dozens of times, and I feel Axe is faster then Sword.
Rust is right on throwing a vote towards Cleave over Eviscerate. MR isn't much, but it can be a pain. I ran Cyclone | Evis | Exec | Wild Blow | the other night, and after I used Wild Blow on their MR, they'd try to use Healing Spring again. It really screwed up my timing of switching spiders to maximize my adrenal gain from cyclone.
So I'd say go with Cleave and save yourself the headache.
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Apr 15, 2006, 03:28 AM // 03:28
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#1172
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Academy Page
Join Date: Feb 2006
Guild: [SDC]
Profession: A/
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kk ty
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Apr 15, 2006, 11:08 PM // 23:08
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#1173
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Academy Page
Join Date: Jan 2006
Location: texas...oooooyaaa
Guild: Shadow Knights [SK]
Profession: W/
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Quote:
Originally Posted by Senator Tom
anyone know where the shard wolves spawn, and if its easliy runable to them?
ps his name is pronounced like this "rack-off", i heard him say it
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acctualy its pronounced like racoon but racooth hope you understood lol
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Apr 15, 2006, 11:23 PM // 23:23
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#1174
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Krytan Explorer
Join Date: Oct 2005
Location: Kansas
Profession: E/Mo
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i had a shard wolf spawn, he is easy to solo, when he uses Mark of Rodgort is the only hard part then he exhausts himself out.
I use W/Mo ( so i can hop in with runners)
Cyclone
Cleave
Sprint
Heal Sig
Shields up
Watch yourself
Dolyak sig
Endure pain ( For Running By skales and when you are in a pickle)
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Apr 15, 2006, 11:49 PM // 23:49
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#1175
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Jungle Guide
Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
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Quote:
Originally Posted by Fiery Guardian
I was just fooling around to see if I could kill other then spiders and other stuff in FOW
ele resistance wuild be sweet there , but i took that ether feast
on the way to WORMS i did spider run ,( killed 15 )-those black craps that pop out from the ground (forgot the name), 6 groups of ele drakes and 4 worms ,
Inspiration 6(with ether feast)
Strength 10
Axe 15
Tactic 10
if u take ele resistance make inspiration 4 and tactic 11 (dont bring ether feast)
this is just for fun
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Nice, The build I use here is,
SkullCrack
Sever Artery
Gash
Wy!
Flurry
Dolyak
Healing sig
sprint
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Apr 16, 2006, 09:17 AM // 09:17
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#1177
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Jungle Guide
Join Date: Nov 2005
Location: here
Guild: Almost a Guild
Profession: W/N
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Quote:
Originally Posted by Fiery Guardian
I use to kill 1 shard wolf every time I did spider run. But whats the point calling them shard wolfs when they NEVER drop shards
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Err, maybe there made of Shards
You can kill the Shard wolf on the plains too.
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Apr 16, 2006, 01:22 PM // 13:22
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#1178
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Frost Gate Guardian
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Did a run yesterday after a 2 week break from GW.
Not a single shard or a gold drop.
:'(
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Apr 16, 2006, 02:29 PM // 14:29
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#1179
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Ascalonian Squire
Join Date: Apr 2006
Location: Kaineng Center
Guild: [Moe]
Profession: N/
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This might've been mentioned before, so I apologize if it has been said already. I'd like to point out a simple observation I've made regarding Armored Cave Spiders' Healing Spring behavior, but first I'll introduce my build:
(Scroll down if you have no interest in this part)
While doing this run with the successful builds others have generously suggested (thanks for sharing, guys!), I decided to try out my customized version of the Avicara-farming build just for kicks:
Cleave {E}
Power Strike
Watch Yourself
Dolyak Signet
Healing Signet
Sprint
Watchful Spirit
Balthazar's Spirit
8 Smiting
10 + 1 Strength
8 + 1 + 3 Axe
10 + 1 Tactics
I bring along a +4 Strength helmet when I'm running or when I temporarily need longer Dolyak. My two axes have +5 of Defense, and one of them is Zealous. The Zealous one is paired up with the -3 dmg/+60 HP while hexed collector's shield, and my other one is paired up with a -2 dmg while enchanted shield. I use the Zealous set against Dryders. Major Vigor and Abs will suffice.
This is a fairly conservative build catered to my current equipments and style. Watchful Spirit is simply there to make my life relaxing; yes, I do lose out in attack power this way, but because of the minor regen, I don't have to spam Healing Sig as often as typical solo-farm Wammos do so I can spend more time spamming the super fast-recharging Cleave thanks to Balthazar's Spirit. And because I don't have to spam Healing Sig all the time, I don't need Dolyak to be up all the time, either. I obviously only use the enchantments when fighting Driftwoods and spiders exclusively. Either I simply stay out of Dryder range or pull and dispatch the stationary Dryders in the cave before the spiders jump down. If a Dryder jumps in while you're fighting Driftwoods, simply remove the enchants and switch to the anti-hex weapon set.
Because of Watchful Spirit, you simply won't die using this build unless 1. Ancient Skale/Shadow Army ganked you from behind (may happen if you get careless and sloppy), 2. you forget to use either Watch Yourself or Dolyak Signet while using Healing Signet, 3. you decide not to use Healing Signet while your HP bar is green and free falling, or 4. you lured in a Dryder while tanking too many spiders. If the wandering Ancient Skales spawned too close to the waterfall entrance (and this happens more often that I'd like to see), I can just go ahead and tank the entire initial wave of spider at once. It won't be fun, but it's safer than risk getting ganked by Skales.
START OF POST:
Now, the lack of Cyclone Axe probably made most of you spider farmers wince. This is where my observation on Healing Spring comes in: I've found that as long as these following two conditions are met, spiders will not use Healing Spring. Ever.
1. All 3 spiders are immediately "adjacent" to you, and by this I mean you can target and whack ANY of the 3 spiders without moving at all. If one spider is slightly out of your swinging range, this doesn't work for that one spider.
2. All 3 spiders are NOT at 100% HP, preferably around 80~90%. Spamming Cyclone Axe doing collateral damage does NOT work--you absolutely MUST individually target each spider and bring its HP below 100%.
That's it. If you bait and pull like the guide suggests, most of the time you'll have the 1st condition met. Target the center one, but do take care that you are positioned correctly. Now, if you are not that familiar with target-cycling (TAB, [, ], etc), hold down CTRL the whole time so you can click and smack one after another using Cleave/Power Strike and move on to the next one right away. Just wildly rotate between the 3, and should a Healing Spring still be in effect, smacking them a few more times will ensure none of them have healed back to full HP. Once none of the spiders are at 90%, I've found that they won't use Healing Spring for the rest of the fight. Just to be sure, I tried this on a couple of groups by simply sitting there and tanked for 2+ minutes. As long as I stayed in immediate melee range, they won't use Healing Spring at all.
Now you might ask, "what if one or all the spiders are not clumped up?" Haha, then just pick whichever one is alone and smack him exclusively and THEN do the anti-Healing Spring method I just mentioned with the two clumped up spiders remaining.
So what's the point? Can't I just spam Cyclone Axe? Yes, but this effectively frees up a slot for me to use whatever else I want. And although many of you wince when someone uses an alternative healing method other than Healing Signet while farming, this build allows me to tank the entire initial wave of spider while sipping soda and chatting on guild channel.
If anyone has the time, please test whether this Healing Spring behavior only happens for me. Make sure that the two conditions are met, though, or they will use Healing Spring as usual~
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Apr 16, 2006, 02:31 PM // 14:31
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#1180
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Ascalonian Squire
Join Date: Apr 2006
Location: Kaineng Center
Guild: [Moe]
Profession: N/
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This might've been mentioned before, so I apologize if it has been said already. I'd like to point out a simple observation I've made regarding Armored Cave Spiders' Healing Spring behavior, but first I'll introduce my build:
(Scroll down if you have no interest in this part)
While doing this run with the successful builds others have generously suggested (thanks for sharing, guys!), I decided to try out my customized version of the Avicara-farming build just for kicks:
Cleave {E}
Power Strike
Watch Yourself
Dolyak Signet
Healing Signet
Sprint
Watchful Spirit
Balthazar's Spirit
8 Smiting
10 + 1 Strength
8 + 1 + 3 Axe
10 + 1 Tactics
I bring along a +4 Strength helmet when I'm running or when I temporarily need longer Dolyak. My two axes have +5 of Defense, and one of them is Zealous. The Zealous one is paired up with the -3 dmg/+60 HP while hexed collector's shield, and my other one is paired up with a -2 dmg while enchanted shield. I use the Zealous set against Dryders. Major Vigor and Abs will suffice.
This is a fairly conservative build catered to my current equipments and style. Watchful Spirit is simply there to make my life relaxing; yes, I do lose out in attack power this way, but because of the minor regen, I don't have to spam Healing Sig as often as typical solo-farm Wammos do, so I can spend more time spamming the super fast-recharging Cleave thanks to Balthazar's Spirit. And because I don't have to spam Healing Sig all the time, I don't need Dolyak to be up all the time, either. I obviously only use the enchantments when fighting Driftwoods and spiders exclusively. Either I simply stay out of Dryder range or pull and dispatch the stationary Dryders in the cave before the spiders jump down. If a Dryder jumps in while you're fighting Driftwoods, simply remove the enchants and switch to the anti-hex weapon set.
Because of Watchful Spirit, you simply won't die using this build unless 1. Ancient Skale/Shadow Army ganked you from behind (may happen if you get careless and sloppy), 2. you forget to use either Watch Yourself or Dolyak Signet while using Healing Signet, 3. you decide not to use Healing Signet while your HP bar is green and free falling, or 4. you lured in a Dryder while tanking too many spiders. If the wandering Ancient Skales spawned too close to the waterfall entrance (and this happens more often that I'd like to see), I can just go ahead and tank the entire initial wave of spider at once. It won't be fun, but it's safer than risk getting ganked by Skales.
START OF POST:
Now, the lack of Cyclone Axe probably made most of you spider farmers wince. This is where my observation on Healing Spring comes in: I've found that as long as these following two conditions are met, spiders will not use Healing Spring. Ever.
1. All 3 spiders are immediately "adjacent" to you, and by this I mean you can target and whack ANY of the 3 spiders without moving at all. If one spider is slightly out of your swinging range, this doesn't work for that one spider.
2. All 3 spiders are NOT at 100% HP, preferably around 80~90%. Spamming Cyclone Axe doing collateral damage does NOT work--you absolutely MUST individually target each spider and bring its HP below 100%.
That's it. If you bait and pull like the guide suggests, most of the time you'll have the 1st condition met. Target the center one, but do take care that you are positioned correctly. Now, if you are not that familiar with target-cycling (TAB, [, ], etc), hold down CTRL the whole time so you can click and smack one after another using Cleave/Power Strike and move on to the next one right away. Just wildly rotate between the 3, and should a Healing Spring still be in effect, smacking them a few more times will ensure none of them have healed back to full HP. Once none of the spiders are at 90%, I've found that they won't use Healing Spring for the rest of the fight. Just to be sure, I tried this on a couple of groups by simply sitting there and tanked for 2+ minutes. As long as I stayed in immediate melee range, they won't use Healing Spring at all.
Now you might ask, "what if one or all the spiders are not clumped up?" Haha, then just pick whichever one is alone and smack him exclusively and THEN do the anti-Healing Spring method I just mentioned with the two clumped up spiders remaining.
So what's the point? Can't I just spam Cyclone Axe? Yes, but this effectively frees up a slot for me to use whatever else I want. And although many of you wince when someone uses an alternative healing method other than Healing Signet while farming, this build allows me to tank the entire initial wave of spider while sipping soda and chatting on guild channel.
If anyone has the time, please test whether this Healing Spring behavior only happens for me. Make sure that the two conditions are met, though, or they will use Healing Spring as usual~
Credit: Wes, for anti-hex set, and everyone else who has posted before me.
Last edited by sarcasteak; Apr 16, 2006 at 02:34 PM // 14:34..
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